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Future Development / Re: RCS64 and ARC pro?
« Last post by martin on September 23, 2020, 06:38:26 AM »
BLE have a latency that will not alow any simulation. Also most PC does only support Bluetooth and not BLE. As BLE have to much latency and only reason why it excist is because of the low energy part.

I know you can buy some BLE dongles for the PC and dsometimes there is a Windows driver for this, but then we have to make a specific driver for that specific hardware and it will only be a lapcounter no simulation is allowed.

Thats the main reason, If just Hornby opened up for a usb connection. And that is not Obsolete and is pretty sure this will continue for many years..

Thats why we ended to go for the Oxigen part. I know its a bit more expensive but its also more profesionel.

Future Development / Re: RCS64 and ARC pro?
« Last post by kara on September 23, 2020, 04:33:08 AM »
Hi, so why no further development into BLE? It’s not proprietary and I reckon ARC could do with the features RCS provides. Is that a budgetary issue? I mean serial ports are very outdated and slow technology and wireless is wireless anyway you look at it. Bluetooth is also wireless so why the decision to not advance into this area?
Issues with version 4 / Re: Issues with variable throttle pace cars
« Last post by oxo cube on July 17, 2020, 10:52:22 AM »
sorry for being late to the party .... but
this is exactly the problem i have
i set the profile for pace car , it runs great when in test mode
i save profile , name it to each particular car
start GP or  any race mode and the pace car is significantly faster from the get go ,and deslots almost immediately
go back to profile setting , hit test button for the profile and the car laps like a dream 

i have read the above posts and do not see a definitive solution ?
or atleast any such fixes are not shared ?

have i missed something?
Issues with version 4 / Re: Endurance race max 58 minutes
« Last post by Elzado on January 14, 2020, 10:10:55 AM »
Is it possible to maybe schedule more than one 58-minute cycle and get past this limit that way?
Issues with version 4 / Re: Pace cars delay at start
« Last post by thesenator on January 13, 2020, 10:39:51 PM »
Hi Minardi.
Thanks for the reply. I'll look at the throttle levels. Seems to be more a case of no power for the first 2 secs rather than a safe lower throttle. I might ask on the slot forum at some stage to see if it's happening for anyone else.
Really enjoying RCS64. Thank you.
RCS64 OxiGen / Re: RCS o2 first versions is out to be tested
« Last post by Minardi on January 11, 2020, 04:45:41 PM »
2 years ago we decided to totally drop the beta of RCSO2 and start all over. So we did and a beta will be released very soon!!!
Will be a 8 car version with tyre wear, fuel and damage.
Ah too bad, please share them via rcs64rms mail than I can try to upload them.
Issues with version 4 / Re: Pace cars delay at start
« Last post by Minardi on January 11, 2020, 04:42:37 PM »
Hm cant remember I have seen that issue, does your recording start with a higher throttle level? I know it takes a safe speed until start finish.
Issues with version 4 / Pace cars delay at start
« Last post by thesenator on January 06, 2020, 10:50:33 PM »
Hello All.
Been using RCS64 for a few weeks now and really enjoying it. Spent a bit of time setting up pace cars. They are working well and I'm finding it hard to beat them. Pacers have mags and I'm running magless.
Issue is a delay with pacers at the start of a race once the lights go out. There is about a 2 second delay after the lights go out before the pacers start. Meaning if I start in front I'm a couple of seconds ahead before they move or if I'm behind I have to wait until they take off or crash into them. It’s not a big deal, just wondering am I missing something or is it that just the way it is.
Any help / advice greatly appreciated. Thank you.
I am getting the error message "Cannot access attachments upload path!" when I want to upload pictures so it is not working.
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