For a optimal pit strategy, the fuel level at the start of the race is very important and is strictly related to the weather condition. For instance, if the weather sequence for an event is Sunny->Cloudy->Rainy, then I can start with Hard/Soft tyres and I know that I have to pit early on (roughly in the first 1/3 of the race) to change tyres. In this case, I want to start with 50% of fuel so that I can take advantage of the car going faster with less fuel to gain some extra time on the other cars so that I can try to make up for the time I am going to lose in the pit.
With the current version of RCS64, you can set the fuel level in the Controller tab but you do not have any idea of what the weather is going to be for a giving event. The ideal place to set the fuel level is in the Pre-Race Window where you can decide which tyres to use for the start of the race. As I understood, currently the fuel level is too deep in the code that is not easily accessible through the Pre-Race window and would require a major refactoring of the code. Hence this poll. Is this a feature that you would like to see in a future release of RCS64?
---------How it would work----------
A simple solution is just with a text field that would require a keyboard to enter the required level (as it is implemented in the controller tab right now). Basically, each driver can ask the Race Marshal (the person with access to the keyboard) the desired level.
A more interesting solution is to use the trigger to fillup the tank (as you do when you go to the petrol station). As default the level could be 100%. If you press and hold the trigger for one second, it will flash and go to 0%. Depending on how much you press the trigger controls the speed of the fuel being pumped in your tank. If by mistake you put more than what you intended to, release the trigger for one sec, hold the trigger for another sec, the fuel level goes down to 0% and you can start again pumping fuel in your car.