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Messages - Howard

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Maybe an index per feature is a better way. I selected two features, but that does not mean I do not use other features.

Same here: I like the tyre wear, fuel burn, weather, pace cars, track call handling, throttle profiles, damage... etc etc.

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Issues with version 4 / Issues with variable throttle pace cars solution
« on: December 29, 2016, 10:16:26 AM »
The car will start going round and then half way round it will full throttle into a corner and de-rail. Even though there is no full throttle at that point on the graph (or even near that point) and it was not having that problem when in test mode (testing the pace car).

Then I may try again and it will do several laps fine and then full throttle again into a corner. Its almost like it gets confused or loses connection and goes bonkers.

I realise this is an old post, but I found it when I was searching for a solution to the same problem I had. I eventually worked out what my issue was (just like Doug probably did) but I wanted to add a comment here in case others find this thread with the same problem.

I was recording my pace cars how I thought would be best: since I want them to be competitive, I would do recording after recording, seeking a really good lap time. Then, during a race against a variable speed pace car, sooner or later it would seem to go beserk and full throttle into a curve and de-slot.

The problem I had lasted for days until I worked it out: my efforts to get a good lap time were involving wheel-spin especially when I was gunning it down the straight. The pace car will always replay that throttle at that part of the track, which is fine if the wheels are spinning/losing traction in the same way. But after a few laps - as the tyres warm up I'm guessing - there is less wheel-spin. The tyres have no spin at all and instead deliver the full power of the recorded throttle, sure enough the pacer goes much faster and launches off a curve.

I got around this by trying to record smoother throttle inputs: don't suddenly crush the trigger when hitting the straight, squeeze smoothly. Same with braking - I tried to keep inputs smooth.

The result is no more pacer de-slots unless the tyres need a clean. With the right pace car I can easily lose a race to it, due to it being more consistent. Apply the auto-correct feature and it's great to watch the pacer lap times as it fine-tunes the throttle inputs.

Hope this is useful to other rcs64 new users. rcs64 is the only RCMS I've tried that has a good and working variable speed pace car feature.

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