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Messages - MrFlippant

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1
RCSO2 oXigen / Re: RCSO2 Primer/Quick Start Guide?
« on: March 06, 2021, 01:08:41 AM »
I could not find that. Even knowing it's there, I cannot find it, so thank you for the link.
Where was it linked from rcs64.com??

2
RCSO2 oXigen / RCSO2 Primer/Quick Start Guide?
« on: February 23, 2021, 09:32:48 PM »
As surprising as it may be, I'm only now digging into RCSO2, now that I have more than a couple controllers and chips.
I find that my brain is not wired in the same way for RCSO2 as it was for RCS64. I'm flummoxed by a variety of things, particularly pit lane use.
Is there a manual, or tutorial, or video, or anything? Like, if you had a guy coming over to race, what would you tell them in order for them to race?
Are Teams mandatory? Can I race just drivers, or do I have to make one-man teams?
The differences between this and RCS64 are many and great. Any help is appreciated.

3
Future Development / Track Call Safe Speed option
« on: June 21, 2016, 10:13:45 PM »
In an effort to reduce the total stoppage while racing the we often experience due to crashes and the subsequent track calls, I'd like for RCS64 to have an option whereby an auto track call puts all cars to their programmed safe speed, if not a specific track call or "Virtual Safety Car" (VSC) speed. In this mode, pit activity would be able to continue (and be started, even), and cars will continue to drive at a slower pace until the VSC "returns to the pit lane" after a predictable and audible countdown prior to the restoration of full power. We tried this with SSDC, but the totally random nature of returning to full power only caused MORE crashes. Such a feature could also play into the future addition of a REAL "safety car" feature that sends out an actual car during track calls that other cars may not pass, and full power returns after the actual safety car re-enters the pit lane (or special area). If I were to make a wish list for this, it would be as follows:

1) Auto Track Call (ATC) now has two options. Full Stop, or Virtual Safety Car (VSC)
2) Car and/or driver settings have a new power option for VSC power level. Being able to just hold the trigger and know your car won't come off, while not having pit lane to the same restriction, can't be a bad thing.
3) When ATC is set to VSC, full stop track call can still be initiated by a race marshal/manager at the computer with space bar, or even allow the controller button use to trigger full stop if VSC is not sufficient to manage the incident.
4) VSC activation allows full pit stop functions. It does not stop active functions, and does not prevent new pit menu functions from starting. Effectively, it is still "in race"
5) VSC can be set to manually cancel when the race marshal presses a special key on the computer keyboard, or once all active cars have crossed the S/F line at least once since the VSC was triggered (not including cars in the pit lane or pit menu)
6) When VSC is canceled, there is a predictable and audible countdown prior to restoration of full race power levels as per other restrictions (fuel/tires/weather/etc). There should be no doubt about when to lift the trigger to avoid crashing due to full power gain.
7) triggering the VSC via ATC will still deduct a damage point from the offending car. Damage points should still be able to be changed up or down as needed during the race by a race marshal.

I'd love to see this get some input from others. I'm sure I'm missing something that would enhance the feature, or make it more reliable and easy for racers to use.

4
Arduino / Re: Arduino board 'ready to race'
« on: May 30, 2016, 05:52:25 PM »
Ade on SlotForum made ready to use start lights. Just put them in somerthing and connect the wires to an Arduino board, then to the computer. Easy peasy. He probably still has some to sell.

5
RCSO2 oXigen / Re: Alpha testers
« on: May 30, 2016, 02:53:56 AM »
ICYMI, I should be able to give it a go.

6
Issues with version 4 / Feature Request: Number of Rotations
« on: February 09, 2016, 07:55:37 PM »
In the series racing, it would be nice to be able to set a number of rotations to go through. Currently, it runs through the rotation one time. Fortunately, running additional rotations does add the points to the series, rather than overwrite them. But, it would be nice to be able to set a number of rotations that are automatically run through.

7
Had a race last night.
a controller was acting up.
I replaced the controller just as the heat ended, and the next one generated.
Since the controller was unplugged at that time, RCS64 automatically disabled that controller for the heat, forcing the racer in that position to be kicked out of that heat.
After the race started, with the controller plugged in, I paused the race, and it now showed the missing controller, but "NA" as the name. The person was still kicked out of the heat. There was no way to get that person back into the heat, all because the controller happened to be unplugged when the previous race ended and the new one generated.

While this might be rare, I can think of a half dozen ways this can happen on a regular basis. It's necessary for RCS64 to NOT kick out a racer from a heat just because the heat generated while a controller was not plugged in.

In fact, I'd like for RCS64 to not automatically enable/disable controllers all the time. It's pretty annoying to have to tell people to plug in their controllers before I can go set their car or driver name up for the next race. Controllers are personal, and are often unplugged/removed between races/heats of a race meeting.

I'd show you video of what happened, but the screen cannot be seen clearly, so you'd only see us looking at the screen and talking about the issue. :(

8
Well, yeah... so crash less. ;)

The point is to have another deterrent for crashing. In this case, it can actually HELP the frequent crasher.

Also, it would/should be optional and configurable. :)

I like this idea.

9
Future Development / Re: Change to Series sequence
« on: August 31, 2015, 07:12:37 PM »
Bump.

We ran into this issue again yesterday, and expect it to be more prevalent as time goes by. A previous member has returned (having been in another state), and new members have joined over the interim, such that we could regularly see 9+ racers. Simple put, we need RCS64 to have more options for race management so that we're not forced to use pen and paper like the olden days.

I'm glad to see that RCS64 is progressing in development. I'd like to see some time put in to race management options for the release after next.

10
Future Development / Re: RichG Lap Display tower
« on: August 31, 2015, 07:06:15 PM »
Any desire to add Lap Display support?
Anyone?
Anyone?
Bueller?

11
Future Development / Re: RichG Lap Display tower
« on: August 12, 2015, 05:13:02 AM »
The display is available. All we need now is Martin to say that he'll put support on his to-do list, and we'll make sure he gets the display for testing purposes.

I'm certain that RichG will be happy to provide the data protocol so that you can output the needed codes like SSDC does. :)

12
Future Development / Re: Tyre Profile as part of the event settings
« on: August 10, 2015, 05:00:41 PM »
I agree.

13
Future Development / More control of when/if sounds play
« on: August 10, 2015, 04:57:08 PM »
I  love how many sounds there are in RCS64. It's literally awesome when scrolling through the list and choosing from available sounds.

However, in some cases, I would like there to be NO sound for some things. Specifically, I would like to be able to disable sound for being in the pit menu. The available choices are distracting and can be really annoying, especially when people are unfamiliar with pit functions and taking a long time... or worse, the track call happens while people are in the pit lane. Which brings me to my other request... disabling all sounds (or at least ones that repeat) while in the track call. So, here are the features I would very much like added:

1) option to mute/disable/silence specific sounds.
2) option to have sounds only played once, rather than repeated (e.g. pit sounds)
3) option to have repeating sounds, or any sound currently playing to stop when a track call occurs.

I had a hard time talking to people at an event last night, trying to explain things about the pit menu system, while the droning engine noises were playing, and other people were talking more loudly than necessary to be heard over those noises. Stopping those sounds during track calls, at the VERY LEAST, would be very much appreciated. Start them back up when track call ends. :)

14
Future Development / Re: RichG Lap Display tower
« on: August 10, 2015, 04:46:40 PM »
I know a guy who had one he wasn't using. I'll ask him if he still has it and is willing to ship it. I think he'd probably use it if RCS64 supported it.

That is, if Martin is willing to put this on his to-do list.

I know I'd love to have my tower back in operation since leaving SSDC when using my APB.

15
Future Development / Re: Progressive/variable/anti-lock brake support
« on: February 23, 2015, 05:14:32 PM »
Good to know. :)

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