Author Topic: Pace cars delay at start  (Read 377 times)

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thesenator

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Pace cars delay at start
« on: January 06, 2020, 10:50:33 PM »
Hello All.
Been using RCS64 for a few weeks now and really enjoying it. Spent a bit of time setting up pace cars. They are working well and I'm finding it hard to beat them. Pacers have mags and I'm running magless.
Issue is a delay with pacers at the start of a race once the lights go out. There is about a 2 second delay after the lights go out before the pacers start. Meaning if I start in front I'm a couple of seconds ahead before they move or if I'm behind I have to wait until they take off or crash into them. It’s not a big deal, just wondering am I missing something or is it that just the way it is.
Any help / advice greatly appreciated. Thank you.

Minardi

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Re: Pace cars delay at start
« Reply #1 on: January 11, 2020, 04:42:37 PM »
Hm cant remember I have seen that issue, does your recording start with a higher throttle level? I know it takes a safe speed until start finish.

thesenator

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Re: Pace cars delay at start
« Reply #2 on: January 13, 2020, 10:39:51 PM »
Hi Minardi.
Thanks for the reply. I'll look at the throttle levels. Seems to be more a case of no power for the first 2 secs rather than a safe lower throttle. I might ask on the slot forum at some stage to see if it's happening for anyone else.
Really enjoying RCS64. Thank you.